Today I realized that stories need to focus on people losing their jobs and respecializing. There are millions of miners worldwide who need to know that learning a new trade is normal and should have a promise, a vision of a good life after that.

Otherwise Solarpunk fails its most important duty: to dream up a better future for everybody, not just for the few of us who were lucky to choose "future-oriented" professions.

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That is not an easy quest: we can try doing it with a hands-on approach, a call to adventure, a promise to see the fruits of your labour yourself, being more than a spreadsheet row.

With that we should be careful not to go into the "adventure economy" too much, not to land into the exploitation of Uber.

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