@GoblinQuester I love dice, but Twilight Imperium puts the players directly at odds a little too much. Not because I don't like combat or war games or any of that. A good 30% of my library wouldn't exist if I hated war games. Actually, 30% of my writing credits might not exist if I didn't love war games.
Twilight Imperium just seems to push away from any opportunity to cooperate, even when it would be mutually advantageous.
When it's truly spread out and it's full panoply and everybody is hitting on all cylinders, it's a great game. It's just a really heavy, meaty, and sometimes not particularly creativity inspiring game.
Creative construction doesn't really play a part, and I quite like that. When I can get it.
ARCS looks like a really good modern board game which fits closer into the kind of experience I would like instead of TI. And I'm hoping to actually get to at least see part of a game of it, if not play in a game of it, at DragonCon coming up. That's on my to-do list.
In the meantime, I should probably look and see if I can get into a game of High Frontier because that looks as though it will be compelling in its own intense way.