Ellery<p>I just posted a new trailer for my game about repairing a sentient computer system. The story explores different responses to isolation and loss, and the gameplay is easier to show than describe in words:</p><p><a href="https://youtu.be/Qyd9HV9LZ1o?si=TreYJM_W1MSekKfE" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">youtu.be/Qyd9HV9LZ1o?si=TreYJM</span><span class="invisible">_W1MSekKfE</span></a></p><p><a href="https://urbanists.social/tags/indiedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>indiedev</span></a> <a href="https://urbanists.social/tags/indiegames" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>indiegames</span></a> <a href="https://urbanists.social/tags/indiegamedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>indiegamedev</span></a> <a href="https://urbanists.social/tags/indiegaming" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>indiegaming</span></a> <a href="https://urbanists.social/tags/puzzlegame" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>puzzlegame</span></a> <a href="https://urbanists.social/tags/puzzlegames" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>puzzlegames</span></a> <a href="https://urbanists.social/tags/platformer" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>platformer</span></a> <a href="https://urbanists.social/tags/GameDev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>GameDev</span></a> <a href="https://urbanists.social/tags/Gaming" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Gaming</span></a> <a href="https://urbanists.social/tags/games" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>games</span></a></p>