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#shaders

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Filip Rachůnek<p>Hey everybody! Recently, we created a shader that simulated an analog clock using polar coordinates, and we'll stick with this type of display a little longer. This time, I'll demonstrate how to program a fully customizable spinner based on similar principles. So, let's start coding! <a href="https://mastodonczech.cz/tags/Godot" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Godot</span></a> <a href="https://mastodonczech.cz/tags/Godot4" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Godot4</span></a> <a href="https://mastodonczech.cz/tags/GodotEngine" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>GodotEngine</span></a> <a href="https://mastodonczech.cz/tags/GodotTips" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>GodotTips</span></a> <a href="https://mastodonczech.cz/tags/shaders" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>shaders</span></a> <a href="https://mastodonczech.cz/tags/devlog" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>devlog</span></a> <a href="https://mastodonczech.cz/tags/indiedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>indiedev</span></a> <br><a href="https://www.youtube.com/watch?v=KS67q_pOcD0" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://www.</span><span class="ellipsis">youtube.com/watch?v=KS67q_pOcD</span><span class="invisible">0</span></a></p>
rherault<p>Level up your GLSL! 🚀 Learn step, mix &amp; smoothstep in my new interactive shaders post. Code directly in the browser w/ the live editor! Challenges included to practice.</p><p><a href="https://rherault.dev/articles/learn-with-me-shaders-functions" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">rherault.dev/articles/learn-wi</span><span class="invisible">th-me-shaders-functions</span></a> </p><p><a href="https://piaille.fr/tags/webgl" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>webgl</span></a> <a href="https://piaille.fr/tags/shaders" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>shaders</span></a> <a href="https://piaille.fr/tags/threejs" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>threejs</span></a> <a href="https://piaille.fr/tags/threejsJourney" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>threejsJourney</span></a></p>
flockaroo<p>und saturn schaut zu... <a href="https://mastodon.art/tags/glsl" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>glsl</span></a> <a href="https://mastodon.art/tags/shaders" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>shaders</span></a> <a href="https://mastodon.art/tags/allcode" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>allcode</span></a></p>
Some Bits: Nelson's Linkblog<p>Ubisoft Chroma: Open source tool for developing videogames that are accessible to people with color-blindness<br><a href="https://www.gamedeveloper.com/production/ubisoft-open-sources-color-blindness-accessibility-tool-chroma" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://www.</span><span class="ellipsis">gamedeveloper.com/production/u</span><span class="invisible">bisoft-open-sources-color-blindness-accessibility-tool-chroma</span></a><br> <a href="https://tech.lgbt/tags/colorblindness" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>colorblindness</span></a> <a href="https://tech.lgbt/tags/ubisoft" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>ubisoft</span></a> <a href="https://tech.lgbt/tags/shaders" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>shaders</span></a> <a href="https://tech.lgbt/tags/games" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>games</span></a> <a href="https://tech.lgbt/tags/color" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>color</span></a> #+</p>
Filip Rachůnek<p>Hi everybody! I hope the previous episodes have piqued your interest and that you're motivated to learn more tricks for rendering a 3D scene in 2D shaders. <a href="https://mastodonczech.cz/tags/Godot" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Godot</span></a> <a href="https://mastodonczech.cz/tags/Godot4" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Godot4</span></a> <a href="https://mastodonczech.cz/tags/GodotEngine" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>GodotEngine</span></a> <a href="https://mastodonczech.cz/tags/GodotTips" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>GodotTips</span></a> <a href="https://mastodonczech.cz/tags/shaders" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>shaders</span></a> <a href="https://mastodonczech.cz/tags/devlog" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>devlog</span></a> <a href="https://mastodonczech.cz/tags/indiedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>indiedev</span></a> <br><a href="https://www.youtube.com/watch?v=LTZMg2L13Uk" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://www.</span><span class="ellipsis">youtube.com/watch?v=LTZMg2L13U</span><span class="invisible">k</span></a></p>
Inautilo<p><a href="https://mastodon.social/tags/Development" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Development</span></a> <a href="https://mastodon.social/tags/Techniques" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Techniques</span></a><br>Flowing WebGL gradient · A modern and elegant touch to any landing page <a href="https://ilo.im/163aih" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="">ilo.im/163aih</span><span class="invisible"></span></a></p><p>_____<br><a href="https://mastodon.social/tags/Effect" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Effect</span></a> <a href="https://mastodon.social/tags/Colors" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Colors</span></a> <a href="https://mastodon.social/tags/Animation" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Animation</span></a> <a href="https://mastodon.social/tags/Gradients" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Gradients</span></a> <a href="https://mastodon.social/tags/Shaders" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Shaders</span></a> <a href="https://mastodon.social/tags/Math" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Math</span></a> <a href="https://mastodon.social/tags/WebGL" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>WebGL</span></a> <a href="https://mastodon.social/tags/WebDev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>WebDev</span></a> <a href="https://mastodon.social/tags/Frontend" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Frontend</span></a> <a href="https://mastodon.social/tags/JavaScript" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>JavaScript</span></a></p>
Alien 👽 Max | 🇺🇦 gamedev<p>How to create Normal inside Material without normal map texture... it can be done with some nodes in Unreal Engine </p><p><a href="https://mastodon.gamedev.place/tags/UnrealEngine" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>UnrealEngine</span></a> <a href="https://mastodon.gamedev.place/tags/UE5" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>UE5</span></a> <a href="https://mastodon.gamedev.place/tags/shaders" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>shaders</span></a> <a href="https://mastodon.gamedev.place/tags/gamedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gamedev</span></a> <a href="https://mastodon.gamedev.place/tags/indiedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>indiedev</span></a></p>
Steven Dollins<p>Defrosting the depths</p><p><a href="https://genart.social/tags/AlgorithmicArt" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>AlgorithmicArt</span></a> <a href="https://genart.social/tags/CreativeCoding" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>CreativeCoding</span></a> <a href="https://genart.social/tags/maze" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>maze</span></a><br><a href="https://genart.social/tags/Processing" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Processing</span></a> <a href="https://genart.social/tags/glsl" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>glsl</span></a> <a href="https://genart.social/tags/shaders" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>shaders</span></a></p>
Filip Rachůnek<p>Hi everybody! And welcome back to our miniseries dedicated to rendering 3D scenes in shaders using the ray marching method. In the third episode, we will bring the previously static scene to life – adding combinations of objects, rotations along different axes and pivots, multiple lighting sources, and morphing using the so-called smooth minimum. <a href="https://mastodonczech.cz/tags/Godot" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Godot</span></a> <a href="https://mastodonczech.cz/tags/Godot4" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Godot4</span></a> <a href="https://mastodonczech.cz/tags/GodotEngine" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>GodotEngine</span></a> <a href="https://mastodonczech.cz/tags/GodotTips" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>GodotTips</span></a> <a href="https://mastodonczech.cz/tags/shaders" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>shaders</span></a> <a href="https://mastodonczech.cz/tags/devlog" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>devlog</span></a> <a href="https://mastodonczech.cz/tags/indiedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>indiedev</span></a> <br><a href="https://www.youtube.com/watch?v=Zhtrb6qTgv0" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://www.</span><span class="ellipsis">youtube.com/watch?v=Zhtrb6qTgv</span><span class="invisible">0</span></a></p>
Doug Vanny<p>Such a trivial looking effect but surprisingly hard to make! Had to write a custom mesh importer and do some forbidden shader trickery just to get those rounded corners</p><p><a href="https://mastodon.gamedev.place/tags/screenshotSaturday" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>screenshotSaturday</span></a> <a href="https://mastodon.gamedev.place/tags/gamedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gamedev</span></a> <a href="https://mastodon.gamedev.place/tags/gamedevbr" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gamedevbr</span></a> <a href="https://mastodon.gamedev.place/tags/godot" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>godot</span></a> <a href="https://mastodon.gamedev.place/tags/godotEngine" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>godotEngine</span></a> <a href="https://mastodon.gamedev.place/tags/indiedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>indiedev</span></a> <a href="https://mastodon.gamedev.place/tags/indiegame" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>indiegame</span></a> <a href="https://mastodon.gamedev.place/tags/indiebr" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>indiebr</span></a> <a href="https://mastodon.gamedev.place/tags/jogobr" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>jogobr</span></a> <a href="https://mastodon.gamedev.place/tags/shader" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>shader</span></a> <a href="https://mastodon.gamedev.place/tags/shaders" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>shaders</span></a></p>
Darren Nevares :vm:<p>Did I finally discover <a href="https://mas.to/tags/ShaderGlass" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>ShaderGlass</span></a>? Yes, yes I did.<br><a href="https://github.com/mausimus/ShaderGlass?tab=readme-ov-file" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">github.com/mausimus/ShaderGlas</span><span class="invisible">s?tab=readme-ov-file</span></a><br><a href="https://mas.to/tags/shaders" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>shaders</span></a> <a href="https://mas.to/tags/retro" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>retro</span></a> <a href="https://mas.to/tags/fakeretro" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>fakeretro</span></a></p>
Kao Félix<p>Got a shell texture fur shader for Godot working today, based on a video and code from <a href="https://www.youtube.com/@Acerola_t" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://www.</span><span class="">youtube.com/@Acerola_t</span><span class="invisible"></span></a></p><p>I've put it on a gist for now, but want to post to godotshaders.com at some point: <a href="https://gist.github.com/kaofelix/13dca7b6db62df91d7a46bec34360b54" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">gist.github.com/kaofelix/13dca</span><span class="invisible">7b6db62df91d7a46bec34360b54</span></a></p><p>video: <a href="https://youtu.be/9dr-tRQzij4?si=t-GQl-_rX03k3CjQ" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">youtu.be/9dr-tRQzij4?si=t-GQl-</span><span class="invisible">_rX03k3CjQ</span></a></p><p>There are still some features missing from the version on the video, as well as improvements to make in the node code itself, but getting there!</p><p><a href="https://mastodon.online/tags/gamedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gamedev</span></a> <a href="https://mastodon.online/tags/godot" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>godot</span></a> <a href="https://mastodon.online/tags/shaders" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>shaders</span></a> <a href="https://mastodon.online/tags/3d" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>3d</span></a></p>
TarnithSo much fun with cubes<br> <a href="https://pixelfed.social/discover/tags/art?src=hash" class="u-url hashtag" rel="nofollow noopener noreferrer" target="_blank">#art</a> <a href="https://pixelfed.social/discover/tags/fuckai?src=hash" class="u-url hashtag" rel="nofollow noopener noreferrer" target="_blank">#fuckai</a> <a href="https://pixelfed.social/discover/tags/glsl?src=hash" class="u-url hashtag" rel="nofollow noopener noreferrer" target="_blank">#glsl</a> <a href="https://pixelfed.social/discover/tags/shaders?src=hash" class="u-url hashtag" rel="nofollow noopener noreferrer" target="_blank">#shaders</a> <a href="https://pixelfed.social/discover/tags/visionsoftheunseen?src=hash" class="u-url hashtag" rel="nofollow noopener noreferrer" target="_blank">#visionsoftheunseen</a>
Danylo Hoshko<p>Backface culling is now fully operational, even on textured meshes! 🖼✨</p><p>One step closer to a more efficient renderer. 🚀</p><p><a href="https://mastodon.gamedev.place/tags/GameDev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>GameDev</span></a> <a href="https://mastodon.gamedev.place/tags/3D" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>3D</span></a> <a href="https://mastodon.gamedev.place/tags/Rendering" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Rendering</span></a> <a href="https://mastodon.gamedev.place/tags/TechArt" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>TechArt</span></a> <a href="https://mastodon.gamedev.place/tags/IndieDev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>IndieDev</span></a> <a href="https://mastodon.gamedev.place/tags/Shaders" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Shaders</span></a> <a href="https://mastodon.gamedev.place/tags/graphics" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>graphics</span></a></p>
James<p>Listening, once again, to the amazing livecoded <span class="h-card" translate="no"><a href="https://mastodon.social/@samaaron" class="u-url mention" rel="nofollow noopener noreferrer" target="_blank">@<span>samaaron</span></a></span> music + <span class="h-card" translate="no"><a href="https://mastodon.online/@FieldFX" class="u-url mention" rel="nofollow noopener noreferrer" target="_blank">@<span>FieldFX</span></a></span> ByteJam session.<br>Absolutely stunning - one of my absolute favourites!<br><a href="https://www.scenesat.com/videoarchive/2ad71dbc-d207-11ef-be28-00505685775e?bs5#show-2ad71dbc-d207-11ef-be28-00505685775e" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://www.</span><span class="ellipsis">scenesat.com/videoarchive/2ad7</span><span class="invisible">1dbc-d207-11ef-be28-00505685775e?bs5#show-2ad71dbc-d207-11ef-be28-00505685775e</span></a><br><a href="https://mastodon.social/tags/livecoding" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>livecoding</span></a> <a href="https://mastodon.social/tags/demoscene" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>demoscene</span></a> <a href="https://mastodon.social/tags/SonicPi" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>SonicPi</span></a> <a href="https://mastodon.social/tags/TIC80" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>TIC80</span></a> <a href="https://mastodon.social/tags/shaders" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>shaders</span></a></p>
Filip Rachůnek<p>Hi everyone! Do you remember the digital clock shader I created here some time ago? It was one of the first 2D shaders I used in a 3D project, and the result looked very usable. I think a shader simulating a classic analog clock could have a similar application, and that's exactly what we'll be creating today. <a href="https://mastodonczech.cz/tags/Godot" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Godot</span></a> <a href="https://mastodonczech.cz/tags/Godot4" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Godot4</span></a> <a href="https://mastodonczech.cz/tags/GodotEngine" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>GodotEngine</span></a> <a href="https://mastodonczech.cz/tags/GodotTips" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>GodotTips</span></a> <a href="https://mastodonczech.cz/tags/shaders" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>shaders</span></a> <a href="https://mastodonczech.cz/tags/devlog" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>devlog</span></a> <a href="https://mastodonczech.cz/tags/indiedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>indiedev</span></a> <br><a href="https://www.youtube.com/watch?v=1KOGr3CovRw" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://www.</span><span class="ellipsis">youtube.com/watch?v=1KOGr3CovR</span><span class="invisible">w</span></a></p>
Rokojori<p>😌 Tried out some viewport and per-camera-layer shaders for silhouette-outlines. </p><p>Uhmm... we really need per material visual layer overwrites ^^ Without it, it's not possible to make such effects easily. Every solution for this now has a lots of duplicates. </p><p><a href="https://mastodon.social/tags/godot" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>godot</span></a> <a href="https://mastodon.social/tags/indiegamedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>indiegamedev</span></a> <a href="https://mastodon.social/tags/gamedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gamedev</span></a> <a href="https://mastodon.social/tags/shaders" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>shaders</span></a></p>
Zack Bryant<p>Got a little project I'd like to share.</p><p>It's a interactive portfolio book that will show off some of my works. Right now it's still in development. </p><p>If you want to read more about it check out: <br><a href="https://zksx.itch.io/zacks-undertakings" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">zksx.itch.io/zacks-undertaking</span><span class="invisible">s</span></a></p><p><a href="https://mastodon.gamedev.place/tags/gamedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gamedev</span></a> <a href="https://mastodon.gamedev.place/tags/threejs" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>threejs</span></a> <a href="https://mastodon.gamedev.place/tags/shaders" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>shaders</span></a></p>
dynamite_ready<p>A test animation for a procedural background generator. Wanted to make a looping version, but can't force it to repeat in this iteration, which I guess makes this a success.😅 </p><p>It's based on a Blender geonode experiment, which took a fair bit of thought to rework in Godot.</p><p>Probably one of the more complicated shaders I've worked on so far.</p><p><a href="https://mastodon.gamedev.place/tags/screenshotsaturday" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>screenshotsaturday</span></a> <a href="https://mastodon.gamedev.place/tags/blender" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>blender</span></a> <a href="https://mastodon.gamedev.place/tags/blender3d" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>blender3d</span></a> <a href="https://mastodon.gamedev.place/tags/b3d" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>b3d</span></a> <a href="https://mastodon.gamedev.place/tags/art" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>art</span></a> <a href="https://mastodon.gamedev.place/tags/gamedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gamedev</span></a> <a href="https://mastodon.gamedev.place/tags/games" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>games</span></a> <a href="https://mastodon.gamedev.place/tags/shaders" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>shaders</span></a></p>
Steven Dollins<p><span class="h-card" translate="no"><a href="https://aus.social/@bnut" class="u-url mention" rel="nofollow noopener noreferrer" target="_blank">@<span>bnut</span></a></span> Flocks on a box</p><p>I let the simulation run for several minutes before recording. The edges do appear to be a bit sticky causing the flocks have a bias to moving parallel to them, but particles are only briefly trapped there before being pulled away.</p><p><a href="https://genart.social/tags/AlgorithmicArt" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>AlgorithmicArt</span></a> <a href="https://genart.social/tags/CreativeCoding" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>CreativeCoding</span></a> <a href="https://genart.social/tags/simulation" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>simulation</span></a> <a href="https://genart.social/tags/swarming" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>swarming</span></a> <a href="https://genart.social/tags/ALife" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>ALife</span></a><br><a href="https://genart.social/tags/Processing" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Processing</span></a> <a href="https://genart.social/tags/glsl" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>glsl</span></a> <a href="https://genart.social/tags/shaders" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>shaders</span></a></p>