Since the whole #HackerNarratives blogpost would be unseemly long, I decided to publish the first chapter - on popculture:
"For years, we've been accepting the capitalistic and individualistic narratives on technology, painting an invention as a work of a single, exceptional individual - not years of work of the whole scientific community or a group of engineers."
That is not an easy quest: we can try doing it with a hands-on approach, a call to adventure, a promise to see the fruits of your labour yourself, being more than a spreadsheet row.
With that we should be careful not to go into the "adventure economy" too much, not to land into the exploitation of Uber.
Today I realized that #solarpunk stories need to focus on people losing their jobs and respecializing. There are millions of miners worldwide who need to know that learning a new trade is normal and should have a promise, a vision of a good life after that.
Otherwise Solarpunk fails its most important duty: to dream up a better future for everybody, not just for the few of us who were lucky to choose "future-oriented" professions.
Finally finished the long-overdue
Solarpunk, cyberpunk, popculture: technological narratives tl;dr
A nice #solarpunk panorama by Blue-Hearts licensed CC-BY-NC-ND 3.0
https://jods.mitpress.mit.edu/pub/resisting-reduction may be a good response to #transhumanism #singularity , going into more ecological #solarpunk themes when thinking about design of our technology
"Elements of our reality correspond to elements of fictional ones, sure. But I’m not saying that we live in a cyberpunk world. Rather, we live in a world that can be productively viewed through a cyberpunk lens. The difference is subtle but important — cyberpunk is the map, not the territory. "
I don't know if I posted about my latest blogpost:
Hackers in popular culture - the curse of being an eternal rebel
> Using "computeromancy" as an aesthetic makes true hacking much more tame and hackers' criticism of our capitalist culture - toothless. They're dangerous because they're skilled criminals / geniuses, not because they see more than us or raise valid points against how we use technology.
The web browser Brave is marketed as a privacy-friendly ad-free alternative, but that's pretty disingenuous.
Brave exists not to protect privacy, but to make money from selling ads.
Brave is a commercial company funded by venture capital. Its business model is selling advertising and cryptocurrency investment.
One of Brave's owners is Peter Thiel's Founders Fund. Thiel is also the head of Palantir (https://en.wikipedia.org/wiki/Palantir_Technologies) and on the board of Facebook.
I do not recommend using Brave.
I'm looking for creators of https://petapixel.com/2015/01/22/disabled-photographer-petitioning-canon-make-dslr-left-handed-people/ … petition / photographers missing their right hand. I'm working on a #diy #openhardware left-hand grip for DSLR cameras with multiple buttons. #accessibility #disability #careables
Four drawings with the exact same characters and composition, but:
1. Realistic, modern day with Elon Musk on the screen and people looking at their phones.
2. Superheroes fighting in futuristic armors / with lasers.
3. Grim'n'gritty cyberpunk with people shooting each other.
4. Solarpunk, where the characters work together on something. No visible hierarchy.
Loop back to 1 to show the contrast.
My talk "Solarpunk, cyberpunk and popculture: Technological narratives tl;dr" was accepted at the re:publica conference happening this May 6-8 in Berlin!
With all its problems I think it's one of the most utopian movements out there, giving free knowledge to everyone on the planet. I don't understand why it's so absent in the popular culture.
Idea: a local #Solarpunk meetup, once a week, on Sundays.
Not just a lecture & goodbye, but a place to spend the day, play boardgames, meet new people, discuss different things and give each other hope.
We could start with a talk and / or some workshop, but for the next few hours everybody could work on their project or just hang out.
A proper, hopeful, common space.
Programmer, hacker, educator, activist and a wannabe writer fascinated by how technology is portrayed in culture - and how that affects human lives.