Since the whole #HackerNarratives blogpost would be unseemly long, I decided to publish the first chapter - on popculture:
"For years, we've been accepting the capitalistic and individualistic narratives on technology, painting an invention as a work of a single, exceptional individual - not years of work of the whole scientific community or a group of engineers."
Continuing #solarpunk #art #contest idea: what if we pooled in some money (let's say a thousand USD) and approached some high-profile portfolio / art site, like https://www.artstation.com/ or https://www.behance.net/ ?
I think the biggest challenge would be convincing them to accept a Creative Commons license, but this could get Solarpunk at least as much attention as https://atomhawk.com/solarpunk if not more.
I will give my talk "Technological Narratives: Solarpunk, Cyberpunk, Popculture" at this year's #36C3 ! Day 3 (29.12), 13:30, Art&Play Stage!
That is not an easy quest: we can try doing it with a hands-on approach, a call to adventure, a promise to see the fruits of your labour yourself, being more than a spreadsheet row.
With that we should be careful not to go into the "adventure economy" too much, not to land into the exploitation of Uber.
Today I realized that #solarpunk stories need to focus on people losing their jobs and respecializing. There are millions of miners worldwide who need to know that learning a new trade is normal and should have a promise, a vision of a good life after that.
Otherwise Solarpunk fails its most important duty: to dream up a better future for everybody, not just for the few of us who were lucky to choose "future-oriented" professions.
Finally finished the long-overdue
Solarpunk, cyberpunk, popculture: technological narratives tl;dr
A nice #solarpunk panorama by Blue-Hearts licensed CC-BY-NC-ND 3.0
https://jods.mitpress.mit.edu/pub/resisting-reduction may be a good response to #transhumanism #singularity , going into more ecological #solarpunk themes when thinking about design of our technology
"Elements of our reality correspond to elements of fictional ones, sure. But I’m not saying that we live in a cyberpunk world. Rather, we live in a world that can be productively viewed through a cyberpunk lens. The difference is subtle but important — cyberpunk is the map, not the territory. "
I don't know if I posted about my latest blogpost:
Hackers in popular culture - the curse of being an eternal rebel
> Using "computeromancy" as an aesthetic makes true hacking much more tame and hackers' criticism of our capitalist culture - toothless. They're dangerous because they're skilled criminals / geniuses, not because they see more than us or raise valid points against how we use technology.
I'm looking for creators of https://petapixel.com/2015/01/22/disabled-photographer-petitioning-canon-make-dslr-left-handed-people/ … petition / photographers missing their right hand. I'm working on a #diy #openhardware left-hand grip for DSLR cameras with multiple buttons. #accessibility #disability #careables
Programmer, hacker, educator, activist and a wannabe writer fascinated by how technology is portrayed in culture - and how that affects human lives.
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