Since the whole #HackerNarratives blogpost would be unseemly long, I decided to publish the first chapter - on popculture:
"For years, we've been accepting the capitalistic and individualistic narratives on technology, painting an invention as a work of a single, exceptional individual - not years of work of the whole scientific community or a group of engineers."
In the digital network age, the difference between fascism and freedom will be decided by who owns and controls the means of communication. Is it to be corporations (and by extension, governments) or is it to be us: individuals?
If we lose this one, the 2030s and 2040s won’t be like the 1930s and 1940s; they’ll be like the 1930s and 1940s amplified by the full destructive power of a hundred years of exponential increase in technological capability.
Continuing #solarpunk #art #contest idea: what if we pooled in some money (let's say a thousand USD) and approached some high-profile portfolio / art site, like https://www.artstation.com/ or https://www.behance.net/ ?
I think the biggest challenge would be convincing them to accept a Creative Commons license, but this could get Solarpunk at least as much attention as https://atomhawk.com/solarpunk if not more.
I will give my talk "Technological Narratives: Solarpunk, Cyberpunk, Popculture" at this year's #36C3 ! Day 3 (29.12), 13:30, Art&Play Stage!
That is not an easy quest: we can try doing it with a hands-on approach, a call to adventure, a promise to see the fruits of your labour yourself, being more than a spreadsheet row.
With that we should be careful not to go into the "adventure economy" too much, not to land into the exploitation of Uber.
Today I realized that #solarpunk stories need to focus on people losing their jobs and respecializing. There are millions of miners worldwide who need to know that learning a new trade is normal and should have a promise, a vision of a good life after that.
Otherwise Solarpunk fails its most important duty: to dream up a better future for everybody, not just for the few of us who were lucky to choose "future-oriented" professions.
Finally finished the long-overdue
Solarpunk, cyberpunk, popculture: technological narratives tl;dr
A nice #solarpunk panorama by Blue-Hearts licensed CC-BY-NC-ND 3.0
https://jods.mitpress.mit.edu/pub/resisting-reduction may be a good response to #transhumanism #singularity , going into more ecological #solarpunk themes when thinking about design of our technology
"Elements of our reality correspond to elements of fictional ones, sure. But I’m not saying that we live in a cyberpunk world. Rather, we live in a world that can be productively viewed through a cyberpunk lens. The difference is subtle but important — cyberpunk is the map, not the territory. "
I don't know if I posted about my latest blogpost:
Hackers in popular culture - the curse of being an eternal rebel
> Using "computeromancy" as an aesthetic makes true hacking much more tame and hackers' criticism of our capitalist culture - toothless. They're dangerous because they're skilled criminals / geniuses, not because they see more than us or raise valid points against how we use technology.
Programmer, hacker, educator, activist and a wannabe writer fascinated by how technology is portrayed in culture - and how that affects human lives.
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