Since the whole #HackerNarratives blogpost would be unseemly long, I decided to publish the first chapter - on popculture:
"For years, we've been accepting the capitalistic and individualistic narratives on technology, painting an invention as a work of a single, exceptional individual - not years of work of the whole scientific community or a group of engineers."
A very over-intellectualized, but extremely important text on how we're losing plots and #narratives during a plague - and how it's a good moment to reinvent them.
Great chance for #solarpunk communities.
A lot of countries are talking about sustainability, sick leave and social infrastructure. We can build on that!
I'm reading articles like https://medium.com/@joschabach/flattening-the-curve-is-a-deadly-delusion-eea324fe9727 and I'm thinking: in Europe the virus might be bad, but in the US it may decimate tens of millions of people. Scar the whole society, a few generation, scar the whole culture, induce a societal PTSD.
Am I right to be terrified of that?
What would happen if the world reacted to climate change like it’s reacting to the coronavirus?
Finished translating Solarpunk Manifesto to Polish!
I realized we don't really have a word for "sustainable" in Polish, the closest being a "balanced development". It's not "maintainable" either, so we came up with a new word: "trwalny", aligning more with "lasting" than anything else.
My pick would be Legacy: Life Among The Ruins ( https://ufopress.co.uk/our-games/legacy-life-among-ruins/ ) - a post-post apocalypse where you rebuild the society, controlling both a single character and their faction. About few years pass between each session and you're encouraged to play generations of characters, seeing as previous choices influenced today.
In the digital network age, the difference between fascism and freedom will be decided by who owns and controls the means of communication. Is it to be corporations (and by extension, governments) or is it to be us: individuals?
If we lose this one, the 2030s and 2040s won’t be like the 1930s and 1940s; they’ll be like the 1930s and 1940s amplified by the full destructive power of a hundred years of exponential increase in technological capability.
Continuing #solarpunk #art #contest idea: what if we pooled in some money (let's say a thousand USD) and approached some high-profile portfolio / art site, like https://www.artstation.com/ or https://www.behance.net/ ?
I think the biggest challenge would be convincing them to accept a Creative Commons license, but this could get Solarpunk at least as much attention as https://atomhawk.com/solarpunk if not more.
I will give my talk "Technological Narratives: Solarpunk, Cyberpunk, Popculture" at this year's #36C3 ! Day 3 (29.12), 13:30, Art&Play Stage!
That is not an easy quest: we can try doing it with a hands-on approach, a call to adventure, a promise to see the fruits of your labour yourself, being more than a spreadsheet row.
With that we should be careful not to go into the "adventure economy" too much, not to land into the exploitation of Uber.
Today I realized that #solarpunk stories need to focus on people losing their jobs and respecializing. There are millions of miners worldwide who need to know that learning a new trade is normal and should have a promise, a vision of a good life after that.
Otherwise Solarpunk fails its most important duty: to dream up a better future for everybody, not just for the few of us who were lucky to choose "future-oriented" professions.
Finally finished the long-overdue
Solarpunk, cyberpunk, popculture: technological narratives tl;dr
A nice #solarpunk panorama by Blue-Hearts licensed CC-BY-NC-ND 3.0
Programmer, hacker, educator, activist and a wannabe writer fascinated by how technology is portrayed in culture - and how that affects human lives.
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