Mobile Suit #Gundam: High Frontier is the coolest and most comprehensive look, available in English, at the Universal Century setting as a place where people live and not just a colorful backdrop.

The Universal Century setting was built by scifi and space nerds in the late 70s. It's built on ideas that were entirely earnest proposals for how humans could live and work in space. High Frontier looks at those ideas and how they are implemented in the Universal Century.

Dunno how they did it, but AGE manages to hit some of the same soundtrack notes as Band of Brothers, in an appropriate but unexpected way.

Fanart by me of @cryptovexillologist 's excellent scifi serial "Mission Critical": a political cartoon criticizing the Earth Restoration Agency's plans to colonize the habitable exoplanet Malang.

Read her story here:

Elegant assonance is great and all, but sometimes you just gotta write "sporadically-burbling geysers"

Making terrain progress for this city illustration. But I have no real idea how to get color or shading in , especially if the setting sun's light will be coming from down-valley, to the bottom-right of this image.

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Section 3 of 4 is up! (change of plans, just felt like I had a good chunk of it and it’s been a while.) In which we encounter many alien flora and more frustrated AI feelings.

Read from the beginning here!

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Learning Blender lowpoly modeling and sculpting to get a better terrain reference for this city, because building a huge 1 inch to 100 foot scale model in the workroom floor just isn't high-fidelity enough.
That scale works out to 1 Lego stud to 20 feet, and that's an awkward scale to build Lego buildings in to populate the city. It's also hard to place buildings on sloped cardboard/cloth hills.

So, back to Blender, and converting low-fidelity topo maps to terrain.

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In my continued quest to understand , I've at last finished watching ZZ.
For a break, I watched Gundam F91, which focuses on the scheme to establish Cosmo Babylonia. It feels thematically related to Zeon, but there's no explicit Zeonism. Yet I wonder if I should include it in this review of Zeonism.

Writing little history-blurbs for cities on the seashore, towns on the river, metropoles by the bay.

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One of my favorite parts of writing a holographic AI character is using frame rate drops as an emotive detail, like how Cornel MASON's limp acts up whenever he's stressed

Of course, if you give a worldbuilder a building, he'll want to make a city. Which is why I'm now dinking about with again, to make a slippy map showing all the different approximate sites I'm considering for placing the city that holds this convention center.

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The chapter is FINISHED! Kuiper meets a new friend and gains some new perspective.

I'll be doing a reading of the full chapter on Discord at 9:30 EST (about an hour and a half from posting this)

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This is the in-progress physical model of the convention center, which I'll use as an art reference for the three-ish outside shots of the convention center.

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Worldbuilding post updated with my notes on the final dimensions of the pyramid, an aside on geometry, and musings on how to model the thing:

The musings haven't changed; I'm just writing them down outside Mastodon.

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Chunk 3 out of (probably) 4 is here! Kuiper's bad decisions finally culminate, and we get a firsthand look at Martian dysfunction.

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Okay, 1:3 width:height right triangle ratio makes most sense for the central atrium. Something closer to 1:sqrt(3) for the outside, I think.

With the dimensions decided, now I can put a model in situ somewhere in a Minecraft world, or a physical model in a blanket-fort land of my own construction.

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