When you test, make sure you download the latest build! Fixes are coming in fast, and of course any change in the code has the risk of introducing another bug. I fixed a few, and hope I didn't introduce new ones. Let me know
'Nature' by @https://mastodon.art/@ewawierbik
https://blenderartists.org/t/nature/1582675?mtm_kwd=mastodon
Working on more game assets!
This pack will contain a bunch of resources, in multiple stages. I'm done with metals, gems, and food, lots more to go! :)
First attempt at utilitarian support ship design for Phobos Down. It's basically a cargo container with some thrusters slapped on.
Best of Blender Artists: 2025-11
Every week, hundreds of artists share their work on the Blender Artists forum. I'm putting some of the best work in the spotlight in a weekly post here on BlenderNation.
How open source helped a Latvian film beat Disney at the Oscars
I think my main stumbling block with Dungeon Maker is being able to mark certain features.
For Entrances and Doors, I've moved between custom Attributes and Crease/Sharp/Seam.
I am thinking of trying to mark areas as "Rooms" (Advanced: differing types), to procedurally add Furniture, but can't see a straightforward way.
Maybe I should leave this stuff to Godot?
"Delivery drivers shouldn't look at our newest product, the Dronystopia 3000MAX, as a challenge, but rather as an opportunity." #blender3d #indiedev #indiegame
My biggest personal Blender project so far (I’m still an amateur). Only assets I used for this one are the characters, everything else is modelled, shaded, UV mapped, animated, etc by me. It was a lot of work and I learned a lot on the way. Enjoy and don’t forget to turn the sound on
Created with #blender3d
The fact that #blender3d 4.4 now allows merging objects with GeoNodes and keeps the custom normals is a blessing for us.
Our workflow for making trees (and generate LODs) has improved so much!
'War Pig or is it War Alf?' by Adam
https://blenderartists.org/t/war-pig-or-is-it-war-alf/1582177?mtm_kwd=mastodon
I'm still around! Just been really busy, heh. I wish I'd been able to stream this sculpt but wasn't allowed to due to event rules, so check out the final. Really happy with the result -- going to key for print at some point. Character belongs to sp11ca on bsky & VGen. This was mostly #zbrush but the hair and small accessories were done in #blender3d, and I got to try out a new hair plugin I got.
#VGCupid2025 #VGCupid25 #MastoArt #3dArt
some more geometry nodes based level design w/ these fellas
From: blenderdumbass . org
Spaghetti code! The insidious thing that often happens even to the best of us. No wander that it happened to me. When programming you want to break your code into functions that could be called from many other places. Doing everything as one large function is a problem, because sometimes you...
Read or listen: https://blenderdumbass.org/articles/the_spaghetti_code_of_dani_s_race
'Prickly Pete - The Gunfight' by Wesley Aparício
https://blenderartists.org/t/prickly-pete-the-gunfight/1582405?mtm_kwd=mastodon