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#ascii

3 posts3 participants2 posts today

What sets apart the Cascii web-based ASCII diagram editor from similar tools is it manipulates whole shapes, not just individual characters, and can save them for further modification. Plus it's shokingly easy to self-host and run locally.

github.com/casparwylie/cascii-

A web-based ASCII and Unicode diagram builder written in vanilla Javascript - casparwylie/cascii-core
GitHubGitHub - casparwylie/cascii-core: A web-based ASCII and Unicode diagram builder written in vanilla JavascriptA web-based ASCII and Unicode diagram builder written in vanilla Javascript - casparwylie/cascii-core

Quick entry on the journal referring to the update of #ZplusAngband I'm working on, visuals feel quite the thing =] i added couple of good ideas for in-the-dungeon' light source, for extra crispy flavour. And I'm considering giving the radius of light one more grid unit, i need more testing to see how that goes when the RNG puts those light sources in differents rooms.
The monster/object/feature list has been worked on too. Baby steps forward.
#traditionalroguelikes #zangband #ascii

I think I found an easter egg in neovim :neovim: just by chance, I typed ":smile" as a command and it gave me an ASCII art as the output. 🤩
Video below shows the output, I had to record the output because if I took only a screenshot more then half of the output would had been cut off. I know a screen cast is a bit too much just to show an ASCII art, but this is the only way that I can show the whole output. 😅

Porting Doom to Typescript Types took 3.5 Trillion Lines, 90GB of RAM and a full Year of Work.

The feat was devised by Software Engineer Dmitri Mitropoulos, founder of Michigan Typescript and co-founder of Squiggleconf. He released a video showcasing the results of a year-long effort to get Doom running inside of Typescript's Types system.

youtu.be/0mCsluv5FXA

#doom#port#typescript