As I run my players through the #Pathfinder adventure path #RiseOfTheRunelords, I've reinforced my dislike of extensive numbers of feats and systems with higher amounts of crunch and my preference towards more #OSR type games.
I've all but gotten rid of battle maps. I largely ignore the lists of feats on enemy NPC entries. Unless they're built-in to the forms, I mostly ignore them. It might be different if the information was listed on the entries, but as it is, I'd have to cross-reference across at least one other book, possibly more. That just slows down the session.
A side effect of getting rid of the battle map, I fudge distances, ignore strict rules about flanking for sneak attacks in favor of a more *shudder* #DND5e approach. If an enemy is engaged, the rogue can sneak attack. It's simple, and I don't have to worry about drawing maps or, now that we have one player remoting in, screw around with a VTT.
If I had my druthers, I'd be running #CastlesAndCrusades or #ADND2e. I really don't care a whit about character optimizing, skill points, or feat chains. Let me describe the action and let the GM adjudicate the results with a roll.
But I'm glad my players are happy and that they're happy to let me drop some annoying rules here and there to streamline the experience. /1