writing.exchange is one of the many independent Mastodon servers you can use to participate in the fediverse.
A small, intentional community for poets, authors, and every kind of writer.

Administered by:

Server stats:

332
active users

#rpgdesign

9 posts5 participants1 post today

Most of y'all know what kind of #TTRPG games I write, #RPGDesign thoughts I post, etc at this point. I'm looking at my monstrous slushpile and frozen by choice paralysis picking my next blog topics. What kind of stuff would you like to hear me ramble about? What should I post about next?

Most of y'all know what kind of #TTRPG games I write, #RPGDesign thoughts I post, etc at this point. I'm looking at my monstrous slushpile and frozen by choice paralysis picking my next blog topics. What kind of stuff would you like to hear me ramble about? What should I post about next?

Replied to tabletopic

@tabletopic They're really great in Chill and other Pacesetter games, one quick roll, look up, resolve most combat or other actions. The new Pacesetter (Goblinoid) games are the same.

The TSR ones were a little more fiddly, but at least they do give you result quality without too much work. MSH works OK, GW 3E was eh, SF Zeb's Guide was awful, added nothing to the game.

But I've never been tempted to remake them in my own designs.

What are your opinions about so-called "all-in-one" systems, such as Pacesetter's, from way back in the stone age? Personally, I find the idea of them more compelling than the implementations I've seen, so far. Do you use them? Do you like them? #rpgdesign #ttrpg