"I have always wanted to help create a video game that represented the reality and excitement of professional skateboarding."
- Tony Hawk, 1999
"I have always wanted to help create a video game that represented the reality and excitement of professional skateboarding."
- Tony Hawk, 1999
"If the player isn't tricked into believing that the world is real, then there's no point in making the game.
If you can captivate the player without having to trick them, then the game is worthwhile."
- Hideo Kojima, 1998
If you attach Sonic 2 to the Sonic & Knuckles lock-on this unlocks "Knuckles the Echidna in Sonic the Hedgehog 2", wherein the player can play the game using Knuckles and his abilities.
Using these special moves, Knuckles can explore areas inaccessible with Sonic or Tails, where secrets such as extra monitors have been added.
4/x
Sonic & Knuckles has a lock-on feature that allows players to open the hatch on top of the cartridge and insert a second one.
When Sonic 3 is inserted, the player can play through both games as one, the originally intended Sonic 3 & Knuckles.
This features several changes to the games, such as slightly altered level layouts and the ability to play through both titles as Knuckles or Tails.
3/x
Sonic & Knuckles was developed in 1994 simultaneously alongside its predecessor, Sonic the Hedgehog 3.
Both titles were planned as a single game until time constraints and cartridge costs forced the developers to split it.
Therefore their gameplay is similar.
Both are 2D side-scrolling platformers with similar level design, graphics and game mechanics.
Unlike in Sonic 3, in Sonic & Knuckles the player chooses either Sonic or Knuckles to play.
2/x
This will be a thread about Sonic & Knuckles for Sega Mega Drive/Genesis and its cartridge's Lock On feature.
There is much to say about the game's background and the possibilities of the Lock On feature in regard to other games, especially the console's Sonic titles.
1/x
...pinball game, Sonic Pinball Party, was released in 2003 for the Game Boy Advance and re-released in 2005 in compilation collections with Sonic Advance, Sonic Battle, and Columns Crown.
#RetroTrivia about the game consoles of our childhood
...Pokémon had not yet appeared in the English dub.
#RetroTrivia about the game consoles of our childhood
...characters and an all-female main cast. The game is also one of the few entries to have multiple possible endings.
#RetroTrivia about the game consoles of our childhood
...constraints he couldn't be added to the game's roster.
Sonic the Hedgehog also nearly made it into the game.
Sonic's creator Yuji Naka stated that Sonic was going to be in Melee, but he also was cut due to time constraints.
Both characters later made it into future installments.
#RetroTrivia about the game consoles of our childhood
.. around 9/11.
Also: This was the last game to be released on the Nintendo 64.
#RetroTrivia about the game consoles of our childhood
...3D polygon graphics.
The developers chose this technique because having full 3D graphics would not allow them to create graphically rich and detailed environments.
#RetroTrivia about the game consoles of our childhood
...met with criticism, but it also received praise for its battery life and durability in its construction.
Especially due to its library of games the Game Boy quickly could outsold the competition.
#RetroTrivia about the game consoles of our childhood
...critics, later games were less well received.
The first 4 video games in the series, SH, SH 2, SH 3 and SH 4: The Room, were developed by an internal group called Team Silent, a development staff within former Konami subsidiary Konami Computer Entertainment Tokyo.
The later 6 games, Origins, Homecoming, Shattered Memories, Downpour, Book of Memories and P.T. (a Silent Hills playable teaser), were developed by mostly Western developers.
...the State of San Andreas, which encompasses the cities of Los Santos,
San Fierro and
Las Venturas, all located in the United States of America.
#RetroTrivia about the game consoles of our childhood
...Pokémon Stadium supports the transfer of all first generation Pokémon to and from Pokémon Red, Blue, and Yellow via the N64 Transfer Pak.
Months after its debut, a follow-up tentatively titled Pokémon Stadium Gold/Silver, was announced by Nintendo.
The game was released in 2000 as Pokémon Stadium 2, featuring the 251 Pokémon from the first two generations.
#RetroTrivia about the game consoles of our childhood
...techniques of the eight main characters from the original game were further balanced for competitive play.
The Mega Drive/Genesis release has a size of 24 Megabit and includes an additional game mode based on Hyper Fighting with a turbo mode.
#RetroTrivia about the game consoles of our childhood
...20 levels instead of the original's 13.
The original levels that remained had some extra rooms or different routes.
Also, there are boss battles, some of which are not the typical sword fighters, and that involves not only sword fighting but dodging as well.
The player was also given 2 hours to rescue the Princess (all other versions only gave you 1).
#RetroTrivia about the game consoles of our childhood
...Christmas 1998.
In order to meet this deadline, Abe's Exoddus was made to run on the same game engine as Abe's Oddysee, and was completed in nine months.
#RetroTrivia about the game consoles of our childhood
...Mystic Quest in Europe.
Sword of Mana was the fifth release in the series.
The gameplay of Sword of Mana is an expanded and modified version of the original gameplay with elements added from later games in the Mana series.
#RetroTrivia about the game consoles of our childhood
#retrogaming #gaming #videogames #videogaming #videogame #gamer #games #game #rpg #jrpg #gba ##gameboy