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#rust

83 posts62 participants4 posts today

Hmmm, according to the #Phoronix comments, #Rust #Rustlang is both woke and fascist ...

At least they red-flag themselves so quickly that it doesn't take me long to decide they belong on my block/ignore list

It's a shame, that every new reader of the Phoronix comments is subjected to loads of toxic rubbish

This is a simple Key-Value Store server written in Rust and actix that works with HTTP. It supports storing, retrieving, and deleting data, and it saves the information in the "kvstore.db" file. It uses a HashMap to manage in-memory data and handles HTTP requests (GET, PUT, DELETE). It runs on port 8080 and multithreads to handle requests concurrently.

I've just pushed it to GitHub; feel free to contribute:

github.com/behdanisohrab/kstor

Contribute to behdanisohrab/kstore development by creating an account on GitHub.
GitHubGitHub - behdanisohrab/kstoreContribute to behdanisohrab/kstore development by creating an account on GitHub.

Streaming today! I will be going over pandemic news (I got stuff on bird flu, mpox, and covid) and I will be playing rust while talking about art!

I will be streaming for at least the next 4 hours uwu

twitch.tv/rosethornranger

[usually it embeds with a picture of my vtuber avatar, a girl with long green hair blue eyes, a green cloak, and is white and all that]

TwitchRosethornRanger - Twitchactually anti-fascist: I'm autistic, leftist, communist, enby, anarchist, transbian, ancom, egoist, egocom, polyamorous, disabled

I think I found something weird & scary with `#[target_feature]`. Is this expected?

This feels like it should *at minimum* trigger a lint. How am I supposed to know whether trait impls added extra safety preconditions — especially when using `dyn/impl Trait` and/or an unsealed trait?

I'm using Rust's Macroquad crate to make a small game, and so far it is exactly the right level of abstraction for this project.

(Bevy is great, but its more than what I need for this project)/

I especially like that because it isn't opinionated, it gives me the chance to build my own game loop and ECS so I better understand how more sophisticated game engines (like bevy) work.

I'm really looking forward to deploying this to WASM and trying out mobile support.