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#rpgaday

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28. Great gamer gadget:
Well, I never had a Dragonbone. Did make an iOS Dungeon Dice app (now long defunct, thanks Apple). I made a mapping/journalling app which didn't quite make it to sale, never had enough features/usability for my taste. But I dunno any of those are very useful.

More often I'll open a shell & type
% dice 3 6
3d6 = 16 (6 4 6 )

I have a similar program in Pythonista on iPhone & iPad.

Are there other "gadgets"?

#rpg#ttrpg#rpgaday
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26. Superb Screen:
It really doesn't matter. It's nice if it has fun art on the outside and useful tables inside, but you can print your own tables and hang them. Or run a game that doesn't need them.

I often just use the Swords & Wizardry green screen, I like that art. Before, it was the cardboard binder for Taschen poster art for H.R. Giger, which set some mood expectations! I could read Der Atomkinder poem to the players.
#rpg #ttrpg #rpgaday #rpgaday2024

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25. Desirable Dice:
The only ones that I respect are Lou Zocchi's GameScience®. Here's Lou explaining why:
youtube.com/watch?v=MRzg_M8pQm

I've bought almost all the dice I actually use from him. Accept no substitute.

I did buy a bad OD&D dice colors set for D&D, but I only use that for very literal D&D games. Even Swords & Wizardry I use my GS dice.

I have nearly a dozen, and soon a dozen more, Flying Buffalo Skull Dice, which I use for T&T.
#rpg #ttrpg #rpgaday #rpgaday2024 #dice

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24. Acclaimed advice:
1) Paranoia 1st Ed GM Handbook, Dramatic Tactical System and GM Guidelines. Master class in how to GM anything.

2) Matt Finch's Quick Primer for Old-School Gaming. Wordier, but similar vector, how to unlearn mechanistic game habits.
archive.org/details/a-quick-pr

3) Best of The Dragon Vol 1 has a bunch of columns, Jim Ward's Notes from a Semi-Successful D&D Player esp., which teach *actual* dungeon-crawling with a hostile DM.

#rpg#ttrpg#rpgaday