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#thedig

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Something found by @rezmason in one of @robotspacer 's streams:

Sierra News Magazine vol. 3 #1 (Spring 1990) has a cover painting of Christy Marx for an article about Conquests of Camelot - painted by Bill Eaken in his brief time at Sierra before he moved to LucasArts!

Eaken went on to be lead artist on Indiana Jones and the Fate of Atlantis, and did much of the background art used in The Dig.

Damned, yet only 2800€ of 5000€.
So, if you don't back this #lucasarts book, me and @codepitbull will not get one 😭

Beyond the Click: the Saga of Lucas Adventures by Massimiliano Mapelli — Kickstarter

kickstarter.com/projects/bbsof

> An exhaustive review of the point-and-click adventure games produced by Lucasfilm between 1986 and 2000.

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So one version has audio repeating in the intro, and another has video repeating in the ending.

And when you look at the file dates it gets even weirder.

The earlier version, with doubled lines in the intro, had intro & ending cutscenes made on May 2, 1995.

The later version had the intro cutscene fixed on May 11, 1995. But a month later, on June 5, 1995, the ending cutscene in that version was revised so it included some doubled frames! #thedig #lucasarts #adventuregames

There are two different variants of #LucasArts' #TheDIG demo.

One has the narrator's words when gameplay starts ("Stranded on a desolate alien world...") repeated towards the end of the intro cutscene before gameplay.

The other, more common version doesn't have that problem, but does have an ending cutscene that repeats several frames of video. The shot of Spacetime Six has several frames from the beginning repeat at the end, right before it moves onto the next shot. #adventuregames