Something found by @rezmason in one of @robotspacer 's streams:
Sierra News Magazine vol. 3 #1 (Spring 1990) has a cover painting of Christy Marx for an article about Conquests of Camelot - painted by Bill Eaken in his brief time at Sierra before he moved to LucasArts!
Eaken went on to be lead artist on Indiana Jones and the Fate of Atlantis, and did much of the background art used in The Dig.
@TheSpaceshipper The rays around the eclipsed sun remind me of Chorney's work on the magazine ads for The Dig (seen here in a poster made IIRC by Laserschwert).
I feel like The Dig is often overlooked by LucasArts fans because of its serious nature, but I really love it!
It’s got some pretty awesome visuals and an interesting story!
Actually, you should check out a 1990s #LucasArts game called "The Dig."
I'm not a gamer, and I thoroughly enjoyed it.
I'm guessing it's on archive.org. Probably playable right there on the browser, although #DosBox might be a better experience.
Damned, yet only 2800€ of 5000€.
So, if you don't back this #lucasarts book, me and @codepitbull will not get one
Beyond the Click: the Saga of Lucas Adventures by Massimiliano Mapelli — Kickstarter
https://www.kickstarter.com/projects/bbsoft/beyond-the-click-the-saga-of-lucas-adventures
> An exhaustive review of the point-and-click adventure games produced by Lucasfilm between 1986 and 2000.
@konstantinosd Here's another ad that hints at more continuity with the Moriarty/Eaken version (where the Cocytans actually created humans in the distant past): #thedig #lucasarts #adventuregames
Is there a more visually striking LucasArts/ Lucasfilm adventure game than The Dig?
This scene in particular absolutely blew me away when I played it!
@TheSpaceshipper Fun fact: after the Prometheus trailer came out, a shot in it that prominently featured a bowl of life-creating black goo (on a pedestal beneath the Xenomorph carving in the alien ship) was altered for the final film to have a green crystal suspiciously reminiscent of the life crystals in #LucasArts' #TheDIG. #adventuregames
@danielalbu Screenshots of the regular inventory (left) & idea inventory (right) in Brian Moriarty's version of #TheDIG. They were separate sets of icons; the upper right GUI button switched between them.
Notice Low's idea inventory includes the Space Shuttle, Earth, Mission Control (?), Toshi Olema (the cut fourth astronaut), Judy Robbins, & Ludger Brink! #lucasarts #adventuregames
I love how thrilled @danielalbu is whenever he hears about unreleased versions of #TheDIG. :D
(Clip from Daniel's livestream yesterday playing The Curse of #MonkeyIsland and #AVampyreStory with Bill Tiller.)
#lucasarts #autumnmoon #adventuregames
https://youtube.com/clip/Ugkx3w6AIRQD4_YUI4h2STSs629TIu_O83s1?si=KibHjJrqdOYG1H9i
Brilliant background on this version of #victimhood: Combat Trauma by Nadia Abu El Haj. Here's her interview with #TheDig
https://thedigradio.com/podcast/combat-trauma-w-nadia-abu-el-haj/
Update: the early version of #TheDIG demo shipped on this demo CD, but only the cutscene files were included for some reason! So you have to use them with the other version of the demo to make them actually work. #lucasarts #adventuregames
https://archive.org/details/GamesForWindows95
The later version of #TheDig demo is more common, and was included in the #LucasArts Archives Volume 1 pack. #adventuregames
I haven't found all the files for the earlier version, but the cutscenes appear in this incomplete dump on Archive.org:
https://archive.org/details/LUCAS_201307
To put it in terms appropriate to the game's Hell theme, "the Lord giveth and the Lord taketh away." :P #lucasarts #thedig #adventuregames
So one version has audio repeating in the intro, and another has video repeating in the ending.
And when you look at the file dates it gets even weirder.
The earlier version, with doubled lines in the intro, had intro & ending cutscenes made on May 2, 1995.
The later version had the intro cutscene fixed on May 11, 1995. But a month later, on June 5, 1995, the ending cutscene in that version was revised so it included some doubled frames! #thedig #lucasarts #adventuregames
There are two different variants of #LucasArts' #TheDIG demo.
One has the narrator's words when gameplay starts ("Stranded on a desolate alien world...") repeated towards the end of the intro cutscene before gameplay.
The other, more common version doesn't have that problem, but does have an ending cutscene that repeats several frames of video. The shot of Spacetime Six has several frames from the beginning repeat at the end, right before it moves onto the next shot. #adventuregames
It reminds me of the Mount of Purgatory in Dante's Divine Comedy. Which seems like a possible #TheDIG reference, but likely isn't: #LastCrusade predates Noah Falstein's DIG design, let alone Brian Moriarty's Hell-themed version, and Falstein's alien planet was called Ozymandias.