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What are your favourite #antagonist #villain figures within #SolarPunk realm of imagination? Ones, who can generate some real tension, bring some darker vibes into the #story? I really miss the suspense, thrill and cliff-hangers of epic and existential quality.
Too much Soviet SF in my young days, I guess....
alxd ✏️ solarpunk prompts

@8petros a lot of books (like the Gamechanger, A Half Built Garden) put the "old capitalists" as the villains, but I would be more subtle and not cast any people or groups there. I would cast traits. Technosolutionism. Fanaticism. Purism.

When I wrote alxd.org/solarpunk-rpg-faction , I made the factions purposefully problematic, so that each one could generate some problems.

alxd - solarpunk hacker · Solarpunk RPG Factions DraftAlto's Adventure concept Art CC-BY-SA 3.0 Ryan Cash When speaking to people about Solarpunk and browsing the Internet, quite often I encounter an interesting question: if you were to design a Solarpunk game, whether pen-and-paper RPG, a visual novel or something else, where should the conflict be? Should there be any factions? The world is supposed to be utopian, so where is any drama in that? I could write essays and books on this topic, but just as an example I wanted to show you a quick sketch of a faction system which could be used in a Solarpunk world / game. Each of the groups below should be distinct and internally varied, allowing opportunities for both alliances and conflicts in any combination. It's 2050. The impossible happened: we became carbon neutral and stopped actively decimating the ecosystems around the planet. Global warming is still in full swing, the oceans are out of balance, but we are not hurting the Earth anymore, we can start slowly healing it. The price of such a rapid change …