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#neoretro

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Un début de phase de combat (très inspiré des FF IV/V/VI) !

Pas encore de menus, mais je prépare le terrain :
- les combattants ont une variable Ready, et attaquent quand elle tombe à zéro
- les attaques sont des "battle events", un mini script indiquant le message à afficher, l'anim à jouer, l'ajout du compteur de dégats, etc.
- Les anims sont une liste de sprites à la position interpolée linéairement, et affichés pendant une période donnée.

Rien que des des pixels

J'explore TIC-80 en essayant de faire un mini RPG.
- La palette est celle du PICO-8.
- Les murs sont marqués avec les bordures pour les collisions plutôt que l'entièreté. Ça permet des murs fins !
- Le perso contrôlé glisse sur les coins plutôt que de rester coincer contre un mur.
- J'implémente les phases de jeu en assignant la variable `TIC` directement (Par exemple `TIC=TIC_field` ou `TIC=TIC_dialog`).

@mos_8502 personally, I'd love to see more of those developments because getting #NewOldStock or #KnownWorking #used #RAM can be a real nightmare and having something where one at worst can just chug a #PSRAM chip on, set a #DIP to limit it's size and a connector for the refresh power if needed may be a better option long-term...

Espechally with those super old systems where all the RAM modules are just on a single bus / channel and thus unless it's like #Rambus garbage one doesn't even need to terminate contacts but could in theory just make a system believe it's "fully stacked" with a single SIMM.

It'll also help people like @ActionRetro having to cannibalize machines to max some out...

Also yean, some nice #NeoRetro #8bit machines would benefit from it as well...

So, I worked on this admittedly b0nkers stuff last night. But the good news is that I think I've worked out how it should work out!

Extending the Z80 Architecture: A 24-bit Addressing Mode for the ZX Spectrum
This is a RFC for a work in progress. Sophisticated thoughts and comments are welcome.
It's very retro, and very neo at the same time, pick the kind you like!

drive.google.com/file/d/16kNAj

UPDATE: The original PDF contained errors describing the opcodes for the pseudo-instructions. They have been fixed.

I just figured out how to generate lines on a compute shader. The program generates 100 lines with 1000 vertices in each line, then renders them as line strips.

This is the kind of thing I used to draw when GPUs didn't exist even in sci-fi XD

Next I'll try to render triangle strips and plain triangles.

9bitcolor presents: Atic Atac Remake, for the #ZXSpectrumNext
Reported not to work on emulators currently, but I would expect #ZEsarUX to catch up soon!

Hopefully the release of quality games such as this one will encourage more people to embrace the Next and/or one of the more accessible Next-compatible computers such as the #NGO and the #ZXTRES.

Download:
9bitcolor.itch.io/atic-atac-ne

Video demo:
youtube.com/watch?v=SlZnu0dlGV