Flashback friyay!!! Show me what you got. #flashbackfriday your game . store.steampowered.com/app/3106150/El #gamedev #IndieDev #indiegame #indiegames #gamedevelopment #indiegame #indiegames #IndieGameDev #Friyay #indiedev #followfriday #nvda
Flashback friyay!!! Show me what you got. #flashbackfriday your game . store.steampowered.com/app/3106150/El #gamedev #IndieDev #indiegame #indiegames #gamedevelopment #indiegame #indiegames #IndieGameDev #Friyay #indiedev #followfriday #nvda
Spent today updating the Sorcell game! I'm in the middle of polishing up the UI a little. Will add a tutorial and rework the script next. There are a bunch of CGs that haven't made it into the live version yet
Adding the combo system and UI for it. Just tracking combo start, displaying combo size, and displaying combo result (landed or bailed). Also increased the trick history stack on the right hand side from 20 to 40 text elements.
I’ll add scoring later, first I need to add difficulty scaling to the balance gameplay. It’s still first pass placeholder.
https://iamernesto.itch.io/specimen #gamedev Made for Dungeon Crawler jam 2025. First time I've managed to build something for this jam. Trying since 2021 :)
He terminado de implementar las fuentes y el renderizado de texto. Al cargar las fuentes puedes cachear, en un atlas, caracteres numéricos para usarlas, por ejemplo, en contadores e internamente no tiene que estar liberando y reservando memoria.
Un ejemplo de uso (mas o menos como la imagen)
load_font ("fonts/Clarity.ttf", 16, 2, "0123456789"))
on_draw:
render_cached_text (2, "123")
draw_sprites({a_label}, camera)
I started a Doom and Doom II soundtrack album cover art project in *checks file system metadata* November of 2011. (A link to Brandon Blume's Roland SC-55 recodings is below.) Last night, I blew the dust off this project and this morning exported the final versions onto my hard drive. Goals: original textures, original sprite logos, the iconic Doom font, and subtle use of drop shadow.
Mouse hovering over a missile in overlay mode now displays information about its tracking capabilities and guidance type. Why this is fun will become obvious soon.
I'm making a 90s-2000s inspired Isometric game.
So I have to test it on a CRT screen right?
Prisms! An addition to the Love Sucks lore about magic and the use of it in the world. You may have seen Addy with these in Night Two when she tried to cast a spell.
#lore #worldbuilding #gamedev
The next virtual Bevy meetup is happening on the 7th of May - save the date, don't miss it: https://www.meetup.com/bevy-game-development/events/307354690 #rustlang #gamedev
Small Hyperslice update on Patreon
https://www.patreon.com/posts/more-choices-for-126934839
Goood MORNING today we’re putting audio in our game! Come learn to build a board game with me! https://youtu.be/JzApkM0fvTA?si=FCUX7u7ZvRWAk6rk #godot #gamedev #indiedev
Journey's End
New music! Sort of like an ending theme.
One chapter closes, marking the beginning of a new one. Another story begins, with yet another long road ahead.
➣ Full song: https://youtu.be/4AB6Ej_eRWI
Been working on respawning enemies and adding some randomization on the Y-coordinates they respawn to. Took some work but I am happy with the results.
#retrogames #retrogaming #gameboy #gbstudio #gameboycolor #gamedev #gamedevelopment #videogames #cultofblood #thecultofblood #castlevania @itchio @gbstudiocentral
Cralon Clip
In the darkness of the dungeon, the simple light of a flashlight helps to examine things more closely.
https://youtube.com/shorts/hoZGZG8sO-8?si=zwJkBk9atm9BmL8N
Steam: https://t1p.de/cralonsteam
Our first spooky baby indie game Redrun is still and will always be out on itch.io for you to try it's alpha version. We still plan on one day getting back to this so if you have thoughts let us know!
https://ugs.itch.io/redrun-alpha
#indiegame #gamedev #platformer #runner #shooter #itchgame
I have been looking at creating these epic or almost alien objects or natural shaped locations to set an interesting tone for the game
#gamedev #indiegame
#coding #dev #indiedev #unreal #madewithunreal #gaming #videogames #gameplay #3d #blender3d #UnreaEngine5 #animation #shader #nature #coding
Bilbao International Games Conference (BIG) 2025
added to the event calendar!
Type : Onsite B2B
Date : DEC 12-13, 2025
Location : Bilbao, Spain
View hundreds of other #GameIndustry events: https://www.eventsforgamers.com/event/bilbao-international-games-conference-2025-big/ #BIGconf #GameDev #GamingConference
Use Lightmap UVs to optimize the performance of your game. Lightmaps allow you to bake lighting information into textures, reducing the load on the GPU when rendering lighting. #UnityTips #gamedev #indiedev