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#gamedev

536 posts414 participants52 posts today

Adding the combo system and UI for it. Just tracking combo start, displaying combo size, and displaying combo result (landed or bailed). Also increased the trick history stack on the right hand side from 20 to 40 text elements.

I’ll add scoring later, first I need to add difficulty scaling to the balance gameplay. It’s still first pass placeholder.

He terminado de implementar las fuentes y el renderizado de texto. Al cargar las fuentes puedes cachear, en un atlas, caracteres numéricos para usarlas, por ejemplo, en contadores e internamente no tiene que estar liberando y reservando memoria.

Un ejemplo de uso (mas o menos como la imagen)

load_font ("fonts/Clarity.ttf", 16, 2, "0123456789"))

on_draw:
render_cached_text (2, "123")
draw_sprites({a_label}, camera)

I started a Doom and Doom II soundtrack album cover art project in *checks file system metadata* November of 2011. (A link to Brandon Blume's Roland SC-55 recodings is below.) Last night, I blew the dust off this project and this morning exported the final versions onto my hard drive. Goals: original textures, original sprite logos, the iconic Doom font, and subtle use of drop shadow.

sc55.duke4.net/games.php