#gameDesign #gameDev insight:
https://www.backerkit.com/c/projects/shadowlands-games/terraforming-mars-ttrpg#top is launching a #TTRPG based on the #terraformingMars #boardGame
It focuses on building infrastructure, building ecosystems (even if in a techno-solutionist way) and generational play, seeing the changes over decades and centuries. I would love to use it as a base for #solarpunk #games .
So WHY does the quickstart feature combat rules, but not social conflict rules?
Can we really imagine, focus on nothing else than shooting each other?
The quickstart - https://shadowlandsgames.com/wp-content/uploads/2025/02/Terraforming-Mars-TTRPG_Quickstart-.pdf - features:
- ERAS
- ABILITIES & SPECIALTIES
- SOLVING TASKS
- ENGINEERING RULES
- MENTAL STRESS
- COMBAT
then, "WHAT YOU’LL FIND IN THE COREBOOK":
Social & technical crisis: Most conflicts in Terraforming Mars will be solved with your wits
& mind, not with your fists. The new mechanics will keep this kind of crysis exciting without
need for violent exchange.
Yeah, I'm not seeing this from the rules.
Also the game is explicitly capitalist and anti-freedom, as is the white supremacist family who owns all the terraforming mars stuff, so maybe don't support their bullshit at all.
@NinjaDebugger and here I was hoping it would support Blue Planet style anti-colonial stories ;)
@alxd Good heavens what is that monstrosity, and why has it been funded to the tune of a quarter of a million?
I can only imagine the answer to your question is that folks would be put off by that sort of thing - and even if they aren't, the campaign has clearly focused on the kind of overpriced, overproduced content that somehow definitely does appeal to a wider audience.
I am so very out of the RPG loop if this is what the people want.
@frankcavil I've been looking into Solarpunk RPGs (and other kind of games) for some time, looking for something that could encourage bigger audiences to imagine a future where the violence isn't default.
https://alxd.org/notes-towards-a-solarpunk-game-design-overview.html#notes-towards-a-solarpunk-game-design-overview has a lot of my notes