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insight:

backerkit.com/c/projects/shado is launching a based on the

It focuses on building infrastructure, building ecosystems (even if in a techno-solutionist way) and generational play, seeing the changes over decades and centuries. I would love to use it as a base for .

So WHY does the quickstart feature combat rules, but not social conflict rules?

Can we really imagine, focus on nothing else than shooting each other?

BackerKitTerraforming Mars - the official TTRPGBased on the award-winning board game Terraforming Mars and officially licensed by FryxGames, Terraforming Mars the tabletop role-playing game takes the board game experience to the next level.
alxd ✏️ solarpunk prompts

The quickstart - shadowlandsgames.com/wp-conten - features:

- ERAS
- ABILITIES & SPECIALTIES
- SOLVING TASKS
- ENGINEERING RULES
- MENTAL STRESS
- COMBAT

then, "WHAT YOU’LL FIND IN THE COREBOOK":

Social & technical crisis: Most conflicts in Terraforming Mars will be solved with your wits
& mind, not with your fists. The new mechanics will keep this kind of crysis exciting without
need for violent exchange.

Yeah, I'm not seeing this from the rules.

@alxd

Also the game is explicitly capitalist and anti-freedom, as is the white supremacist family who owns all the terraforming mars stuff, so maybe don't support their bullshit at all.

@NinjaDebugger and here I was hoping it would support Blue Planet style anti-colonial stories ;)