#gameDesign #gameDev insight:
https://www.backerkit.com/c/projects/shadowlands-games/terraforming-mars-ttrpg#top is launching a #TTRPG based on the #terraformingMars #boardGame
It focuses on building infrastructure, building ecosystems (even if in a techno-solutionist way) and generational play, seeing the changes over decades and centuries. I would love to use it as a base for #solarpunk #games .
So WHY does the quickstart feature combat rules, but not social conflict rules?
Can we really imagine, focus on nothing else than shooting each other?
The quickstart - https://shadowlandsgames.com/wp-content/uploads/2025/02/Terraforming-Mars-TTRPG_Quickstart-.pdf - features:
- ERAS
- ABILITIES & SPECIALTIES
- SOLVING TASKS
- ENGINEERING RULES
- MENTAL STRESS
- COMBAT
then, "WHAT YOU’LL FIND IN THE COREBOOK":
Social & technical crisis: Most conflicts in Terraforming Mars will be solved with your wits
& mind, not with your fists. The new mechanics will keep this kind of crysis exciting without
need for violent exchange.
Yeah, I'm not seeing this from the rules.
Also the game is explicitly capitalist and anti-freedom, as is the white supremacist family who owns all the terraforming mars stuff, so maybe don't support their bullshit at all.
@NinjaDebugger and here I was hoping it would support Blue Planet style anti-colonial stories ;)