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#infocom

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#VideoGames #VideoGameHistory #Infocom #Zork

'The site is dedicated to (1) archiving historical Infocom-related artifacts -- InvisiClues, of course, but also magazine articles, marketing material, packaging, artwork, literature, and the games themselves -- and (2) making the archives available in an enjoyable format.'

invisiclues.org/

InvisiClues.orgThe Complete Infocom ArchiveThe complete archive of Infocom game artifacts and history, including game information, Invisiclues, historical articles, and more! All presented in an entertaining, nostalgic way.

Discovered via Calishat Snaps: Invisiclues. From the About page: “This website is a labor of love maintained by an Infocom fan and obssessive archivist who fondly remembers the first time he was eaten by a grue in the early 1980s. The site is dedicated to (1) archiving historical Infocom-related artifacts — InvisiClues, of course, but also magazine articles, marketing material, packaging, […]

https://rbfirehose.com/2025/03/20/recently-launched-site-for-infocom-archives-invisiclues/

With this week's update, InvisiClues.org now archives more than 300 historical magazine and newspaper articles about Infocom's games, designers, and history, with more historical articles added frequently.
#Infocom #RetroGaming

invisiclues.org/library

InvisiClues.orgThe LibraryThe InvisiClues.org Library archives historical magazine articles and publications about Infocom Games, Implementers, the company, and 1980's gaming history.

it is safe to say that 90% of my taste in computer games is thanks to the original abandonware site Home of the Underdogs. every few months i’d make it a point to download one of their Top Dog awarded games, and all of them lived up to it.

in particular, westwood/infocom’s Mines of Titan always interested me. it never quite fit into infocom’s IF catalog, and it predated the much more popular Eye of the Beholder. i always avoided it because it looked like just another dungeon crawler.

as it turns out, Mines of Titan is far closer to Wasteland or Neuromancer than any other game. part text adventure, part rpg, it evokes a surprisingly unique world that easily fits in a philip k dick styled universe.

today, the box arrived after two decades of looking for one. per infocom’s exceptional marketing company, the browsies included in the box are wonderful - official letterheads and employee bulletins from mars corporations.

Zork I was released for home computers in 1981 and it soared to the top of sales charts, where it remained for more than three years! It was Infocom's top-selling product ever, selling more than 400,000 copies (a huge number for the era) and was the "killer app" of its day.
#Infocom #Zork #RetroGaming

invisiclues.org/zork-i

InvisiClues.orgZork IPlay Zork I right in your browser... Read the InvisiClues in their original form... Browse the gallery and the library or consult the Encyclopedia Frobizzica... and much more! all at InvisiClues.org

before Westwood became a household name, it was a development house contracted out by major publishers

one of its many forgotten early titles is the *excellent* Mines of Titan published by Infocom in 1989.

along with Circuit's Edge - built on the same engine - this is a futuristic RPG with a *very* similar interface to interplay's Wasteland and Neuromancer.

the combat is pretty unforgiving in the first few minutes, so i can imagine this irritated a lot of adventure gamers at first.

After much testing and code comparison, the new Feb 2025 Release of #Vezza - my #z80 high speed #zmachine is ready! Took way longer than expected to synchronize across all of the code bases, particularly making sure that all optimizations made it across all platforms - TRS-80 model 1, TRS-80 model 3, TRS-80 model 4, the CP/M versions (~18 platforms), the embedded versions (Spectrum tape, TEC-1G), and slowly pushing into the Agon Light version (which has even more updates still in progress). Lots of individual tweaks, and some major rethinks and rewrites have come together to accelerate game play.

The hardest part of rewriting in this update involved rewriting the dictionary search code. I ended up going back to the original jzip interpreter, written in C for Unix waaay back when. Jzip provided much of the logic that went into ZXZVM, which provided the base for #M4ZVM #M3ZVM and #Vezza. Going back to Jzip made sense as Jzip has an even longer history; and is highly tested and stable and still maintained. This research gave me the confidence that the streamlining and changes I was making to such a fundamental part of the game would work, making all inputted dictionary searching more efficient.

To work around how CP/M stores executable files I spent a lot of time re-organising the memory map to make the executable smaller. This involved rearranging where the initialization code was stored inside the increasingly complex layout. Support across multiple versions means I needed to break up variable sized code and strings to sit inside variable sized gaps, while still compiling all the CP/M versions from the same interconnected set of source files. It needed quite a few manual checks to ensure that it all worked.

What this all means is that your favourite #infocom #punyinform and other text adventures will all play on your favourite z80 #retrocomputing platforms even faster than before!

More details in the devlog and downloads can be found at:
#TRS80 versions sijnstra.itch.io/m4zvm
#CPM #CPM80 versions sijnstra.itch.io/vezza

Continued thread

This shows how fantastic Zork is! From last night gaming.. :0)

/ >move the oriental rug
/ With a great effort, the rug is moved to one side of the room, revealing the dusty cover of a closed trap door.
/ >open the trap door
/ The door reluctantly opens to reveal a rickety staircase descending into darkness.

#zork #infocom #adventure #text #textadventure #interpreter #games #gaming #retrogaming #retrocomputing
#BBS #BBSing #ssh #EndOfTheLineBBS #bulletinboards #textmode #ANSI #ASCII #terminal

#Playing ZORK on End of The Line BBS:
endofthelinebbs.com/

You can play a lot of Infocom games there, & save your progression.

I'm taking a lot of notes. Playing in a dark place only lightened by some diode lights. The cat sleeps in a cardboard box nearby with all 4 irons in the air. What a scene! :0)

#zork #infocom #adventure #text #games #gaming #retrogaming #retrocomputing
#BBS #BBSing #ssh #EndOfTheLineBBS #bulletinboards #textmode #ANSI #ASCII #terminal #retrocomputing #oldschool

Continued thread

Climbing out of the CPM/Zork rabbit hole for now...

I have fixed and reformatted the Z80 Z-Code Interpreter source, and successfully assembled it for RunCPM... And it works.

Going to play the game for a while, and then get back into my Kim-1 rabbit hole.

Anyway, all my CPM/Zork efforts are here:

github.com/ilneill/MyInfocom

Enjoy!

#CPM
#RunCPM
#Z80
#Zork
#Infocom

GitHubGitHub - ilneill/MyInfocom: All my Infocom discoveries and learning... CPM, Zork and beyond!All my Infocom discoveries and learning... CPM, Zork and beyond! - ilneill/MyInfocom