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#Wwise

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Hey everyone! I guess it's time for a little #introduction post.

I'm Yan, Lead Sound Designer at DONTNOD. I've had the chance to work on "Harmony: The Fall of Reverie," the "Life is Strange" series, and "Vampyr" over the past 10 years.

I'm really passionate about the technical aspects of things. I spend quite some time experimenting with #Wwise and #UnrealEngine, and with #Reaper more recently #Python.

I'm really into alt/post-rock, and I'm glad to be joining you here!

🎧 Game audio peeps! 🎮✨ Ever lose a bunch of work in Wwise after a crash or wished you could streamline your workflow? 🎶 I got you! Learn to set up an autosave feature in Wwise, saving you time and headaches. 🕒💡

🚀 Learn how to safeguard your hard work and focus on what matters most—creating amazing soundscapes for your games! 🔊✅ Check out this essential tutorial! 🙌🔧

#GameAudio #SoundDesign #TutorialTime #Wwise #Autosave #MicrosoftPowerAutomate #WwiseTips #WwiseTutorial

kielenki.ng/autosavewwise

I just realized that I don't have a script in the game that would play music as a playlist

Now in early access we have a separate track playing on each level, but our soundtrack is quite large, 10 tracks and they are very cool... I think that it is necessary to write a script that would play different tracks on the same scene. Yes, I don't use ready-made engines for this, do you?

Does anyone if you can change the max value of a wwise RTPC in engine (Unity) in realtime? Or an editor tool maybe?
Like, our level designer is changing a number of enemies, which aligns with a value in a music system we have in wwise. I'd like to keep that number aligned, but can't think of how I'd do it, without the designer literally telling me he has changed the number etc.

I wanted to share a new tool that I built to further my growth in game audio. Over the last month or so, I developed a low pass filter plugin for Wwise! It's a second order Butterworth low pass w/ output gain control. This was my first dive into C++, & was definitely a learning curve from my experience w/ Python. Using pointers & references to your data in memory vs extra variables to apply changes is more granular than Python, but so cool and interesting! #gameaudio #wwise #audioprogramming