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#GeometryNodes

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I did some more UV mapping experiments in #blender #geometrynodes tonight.

This one uses a UV mapping strategy inspired by triplanar mapping and granular synthesis. Each vertex maps its tangent plane to a random disc in UV space, and then the UVs and weights needed to make interpolation work are stored in the face corners. The material samples the same texture three times and applies the weights.

I made a little sky / background gradient generator thing in #blender #geometrynodes today. It draws a sphere for the sky and a disc for the ground which are both aligned to the camera. The colors are pulled from two gradients which are separate meshes so I can use vertex painting to fiddle with the colors.

Is it possible to generate curves in #geometrynodes and then export them in some vector format (eg: #svg?).

I enabled the #blender "curve tools" addon so I have "Export Curves (.svg)" in my export menu but:
1) If I select a curve and try to export it I don't get the affect of the geometry nodes -- just the original curve.
2) If I try to bake the geometry nodes setup I get "Cannot apply constructive modifiers on curve. Convert curve to mesh in order to apply"